All problems

Game Leaderboard

Rank millions of players in real time — and keep the top-100 page instant.

easy~12 min Pro Simulator · +80 ptsTheory +34 pts
The build

Keep the top-100 board instant through the season finale while score writes never stop.

Top-100 reads are white-hot and identical for every player — a cache should serve nearly all of them. Score writes are a steady trickle by comparison; the KV store only needs to see cache misses and updates, never the read stampede.

Components in play

  • Leaderboard APIServes rank queries and accepts score submissions.
  • Top-100 cacheHolds the hot board in memory — every player asks for the same page.
  • Scores storeSorted-set store; source of truth for every player's score.

Graded on these SLOs

  • ≥ 99.00%Ranks load
  • ≤ 90 msRank p99
  • ≥ 5.0k rpsSustain the reads
  • ≤ 6Lean footprint
Base 5,000 rps42s run 3 scripted failures

The brief

Design a leaderboard for an online game. Players submit scores continuously; everyone wants to see the top-100 board and their own rank. Score writes are a steady trickle — reads of the top page are a firehose, and every player is asking for the exact same page.

Functional

  • Submit a score for a player
  • Fetch the top-100 board
  • Fetch a single player's current rank

Non-functional

  • Read-heavy — top-100 reads vastly outnumber score writes
  • Rank reads must be low-latency, especially during live events
  • Small delay before a new score reflects in the board (seconds) is fine

Warm-up: design decisions

Optional theory to prime the calls a senior engineer would make before you build.

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